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CronosAgent/RingBuffer.c
Artem Prilutskiy 593fa7c217 ..
2017-06-04 19:28:34 +03:00

54 lines
1.1 KiB
C

#include "RingBuffer.h"
#include <string.h>
#include <unistd.h>
void PokeData(struct RingBuffer* buffer, uint32_t number, uint8_t* data, size_t length)
{
struct BufferRecord* record;
number %= BUFFER_LENGTH;
if (buffer->marks == 0)
{
buffer->delay ++;
buffer->index = number;
}
buffer->marks |= 1 << number;
record = buffer->records + number;
record->length = length;
memcpy(record->data, data, length);
}
void ProcessBuffer(struct RingBuffer* buffer, int handle, struct sockaddr_in* address)
{
if (buffer->marks == 0)
{
// Nothing to process
return;
}
if (buffer->delay > 0)
{
// Processing was postponed
buffer->delay --;
return;
}
size_t mark = 1 << buffer->index;
if (buffer->marks & mark)
{
// Transmit scheduled data
struct BufferRecord* record = buffer->records + buffer->index;
sendto(handle, record->data, record->length, 0, (struct sockaddr*)address, sizeof(struct sockaddr_in));
// Clear processing mark
buffer->marks ^= mark;
}
buffer->index ++;
buffer->index %= BUFFER_LENGTH;
}